Schedule Details
- Affinity Group Workshops #1
Each Session must consider how to
translate the ideas into state and regional organizational development and
prioritized actions. Consider (1) Policy Bases, (2) Funding targets, (3) Tools
and Technology access, (4) Communication and networking needed, 5) Workforce
development outcomes, 6) and (7) Diversity inclusion
Youth Power Session 1: DISCOVERING
ONE ANOTHER
This Session must sum up who is doing what, where, and why)
1. What
are the most exciting youth media projects?
2. What
motivates youth to engage in media production?
3. What needs to be done to promote youth media production?
4. How can we develop trust and connections to promote current
youth media production?
Teacher Power Session 1: MEDIA
ARTS COURSE INTEGRITY, FOCUS, & SCOPE
This session will look at advanced designs for high school training and curriculum to strengthen teachers and build capacity to articulate with post secondary and industry standards.
1. When we create digital media arts courses, how do we define the focus, limits, and integrity (i.e. “framework”), of those offering, given the spectrum of content (e.g. animation, video, film making, computer graphics, broadcast journalism, visual communications) and, varied purposes for these courses that may include artistic, technology, career, citizenship, or youth development, and cross curriculum applications)?
2. What examples exist of top
model offerings?
3. How
have instructors modified their class handouts and hands-on instructions to reflect required
course standards?
4. How have instructors
prepared themselves - and their teaching tools - to bring technology and
‘critical thinking’ into the broader discussion of art, communication,
community, and economic development?
Curriculum Articulation Session 1: The
Big Picture of Curriculum Standards, Realities and Utilization
This session will present an overview of public/private
intersegmental instructional models that exist in
3. What course/program outcomes and descriptors are mirrored across all instructional levels
4. How can these commonalities begin to create a broadly accepted definition of standards?
5. What steps must be taken to identify and merge a common standards document?
6. What portion of a broadly based instructional program in media arts and technology, should be primarily reserved for high school or college?
Industry and Technology Session 1: ENTERTAINMENT INDUSTRY REALITIES – THE STUDY
REPORT
This session will
report the realities of the California-based Entertainment Industry scope,
economy, workforce and transformation dynamics and
explore:
3. What are appropriate skill sets (both social and technical) and tools requisite for new employees of these firms?
3.
Seek a nominal approximation of the demand for
domestic hires, versus “out sourcing”, by
Best Practices in Partnership Session 1: Awareness – lessons learned, quality, design, resource development, sustainability & growth
This session will
gather the emblematic characteristics and dynamics of the best transferable
experiences and grasp of existing partnership programs in order to set the
finest path for mutual help and excellence.
1. What are the best existing blueprints and maps to help networking, and push building stable community, education and industry youth media arts partnerships?
2. What are indicators of “successes” in the field
3. What is the most effective means to establish and enhance “field identity”, and promote inclusion among diverse paradigms and cooperative relationships among youth media arts organizations?